


Swiping down activates a brief slow-mo mode, and since the game auto-accelerates and constantly pushes you forwards, touching the screen activates your brakes. Every mission has you steer your car by tilting your iPhone or iPod to the left and right, drift with a speed penalty by rapidly jerking the device to one side during a turn, and nitro boost with a quick swipe up on the screen. Where the game suffers somewhat is in intensity, though EA has obviously tried to do as much as it can with the current iPhone OS platform. Due to the camera design, which tilts your perspective based on the way you’re holding the iPhone or iPod, it always feels like you’re getting a fresh view of the action, though a pinch to zoom in and out feature doesn’t make much of a visual difference. Need For Speed divides the game into three different “sectors” of eight missions, and each sector has its own art that varies somewhat or entirely between missions the themes all have an L.A. Though you’ll often see backdrops repeating as you move from mission to mission, the presence of variable elements such as swooping police helicopters, surging police cars, oncoming and perpendicular traffic all work to keep your eyes focused on what’s different rather than what’s similar. Like the cars, Need For Speed Undercover’s metro-styled city stages are impressive: from the buildings in the background to objects and other cars on the roads, EA hasn’t cut any major corners in delivering tracks that are visually interesting. To keep you from getting bored by your starter Mazda, Nissan or Pontiac Firebird, missions soon shift you temporarily into stolen cars for one-off deliveries to chop shops, a nice idea that’s undercut only by the very similar handling characteristics of the cars you’re transporting. Yet regardless of where they may fall in the automotive spectrum, EA’s graphics engine renders the 20 cars beautifully, and an in-game garage lets you customize everything from their colors and decals to their spoilers, body kits, acceleration characteristics and handling. A tutorial mode teases you with a ride in a Porsche GT2-unlockable later-before you get dumped into your choice of far more humble rides, such that in-game characters soon wax on about the comparative greatness of second- and third-stage locked cars such as the Pontiac Solstice and Ford Mustang. Need For Speed’s greatest strength is its visuals.
